Undead Studios - Dead Time
Game Programmer & Integrator

A year-long project of developing a first-person zombie shooter with time-based mechanics. The player might fight off against a hoarde of zombies while solving puzzles and collecting easter eggs. This is our own take of the zombies gamemode in Call of Duty.
As a game programmer, I have programmed some of the game mechanics for the zombie shooter. My goal for the project is to make the game feel more alive and implement quality of life upgrades.
- Programmed a formula to calculate damage in levels for the time gun.
- Implemented environmental hazards that damages the player upon collision.
- Designed the main menu and level selection screen.
- Playtested the project and documented any bugs so I can fix later.
- Integrated and merged all branches from GitHub to ensure stability on final branch.
Here's a showcase of what I've programmed.