C++ Asteroids

Using C++ with SFML library with Professor Kesselman's physics library, my goal is to recreate Asteroids in Visual Studio. As someone who is familar with C++, I really like to tackle this amazing challenge set to me.

On top of programming, I plan to design my own version of Asteroids. The design plan is for the player to destroy as many asteroids as they can until they collide with an asteroid. The player has one life, and the difficulty progresses adaptively based on how long each asteroid is destroyed.

While not fully finished, I plan on expanding upon this project one day.