
Technical Game Designer with experience in Scripting, Prototyping, Audio Production, Narrative, and Documentation
In my free time, I love to play games, exercise, and research trends within the gaming industry.
"Success is not the result of spontaneous combustion. You must set yourself on fire." - Arnold H. Glasow
Game Dev Projects

Worlds Collide
Casual Fantasy RTS
Audio Director & Level Designer
- Directed and mentored a music producer to create overall immersive soundtrack.
- Produced sound effects for each race and faction.
- Designed and drafted levels based on RTS design philosophy, playtesting core gameplay during weekly design meetings.
- Streamlined RTS knowledge to team members, enhancing RTS knowldge throughout the studio.

Dyscharged
2.5D Top-Down Pixel RPG
Narrative Designer & Game Programmer
- Crafted a narrative outline, drafting dialogue for each main protagonist and antagonist in a desolate environment for studio members to implement their creative thought process.
- Documented meeting notes weekly, summarizing each member's progress and activities, ensuring clear communication and alignment across all departments.
- Led detailed playtesting sessions, documenting gameplay issues and critical bugs while collaborating closely with programmers to prioritize fixes and ensure a polished and seamless user experience.

Dead Time
Zombie Shooter w/ Time Mechanics
Game Programmer & Integrator
- Conducted extensive QA playtesting, identified critical bugs, and documented issues, leading to a more polished final product.
- Developed innovative "Time Gun" features such as slowing down zombies.
- Provided QoL enhancements to player experience such as UI improvements and environmental hazards.
- Seamless asset integration, merging programming and art branches in GitHub to main branch.

Overdrive Onslaught
2.5D Top-Down Pixel Bullet Hell
Game Designer and Audio Producer
- Designed and implemented a procedurally generated first-level map, ensuring unique gameplay experiences with every run.
- Composed the main soundtrack and designed custom sound effects to amplify the intensity and atmosphere of the bullet hell experience.
- Documented game mechanics.