Showcase GIF

Technical Game Designer with experience in Scripting, Prototyping, Audio Production, Narrative, and Documentation


In my free time, I love to play games, exercise, and research trends within the gaming industry.


"Success is not the result of spontaneous combustion. You must set yourself on fire." - Arnold H. Glasow

Game Dev Projects

Worlds Collide Project Screenshot

Worlds Collide

Casual Fantasy RTS

Audio Director & Level Designer

- Directed and mentored a music producer to create overall immersive soundtrack.

- Produced sound effects for each race and faction.

- Designed and drafted levels based on RTS design philosophy, playtesting core gameplay during weekly design meetings.

- Streamlined RTS knowledge to team members, enhancing RTS knowldge throughout the studio.

Dyscharged Project Screenshot

Dyscharged

2.5D Top-Down Pixel RPG

Narrative Designer & Game Programmer

- Crafted a narrative outline, drafting dialogue for each main protagonist and antagonist in a desolate environment for studio members to implement their creative thought process.

- Documented meeting notes weekly, summarizing each member's progress and activities, ensuring clear communication and alignment across all departments.

- Led detailed playtesting sessions, documenting gameplay issues and critical bugs while collaborating closely with programmers to prioritize fixes and ensure a polished and seamless user experience.

Dead Time Project Screenshot

Dead Time

Zombie Shooter w/ Time Mechanics

Game Programmer & Integrator

- Conducted extensive QA playtesting, identified critical bugs, and documented issues, leading to a more polished final product.

- Developed innovative "Time Gun" features such as slowing down zombies.

- Provided QoL enhancements to player experience such as UI improvements and environmental hazards.

- Seamless asset integration, merging programming and art branches in GitHub to main branch.

Dead Time Project Screenshot

Overdrive Onslaught

2.5D Top-Down Pixel Bullet Hell

Game Designer and Audio Producer

- Designed and implemented a procedurally generated first-level map, ensuring unique gameplay experiences with every run.

- Composed the main soundtrack and designed custom sound effects to amplify the intensity and atmosphere of the bullet hell experience.

- Documented game mechanics.